While exploration is a component of the gameplay, most rooms remain locked until necessary for the storyline, limiting free exploration. Throughout the game, players encounter various items, some of which appear inconsequential, like untouched barrels and decorative elements. The game allows access to new rooms as nights pass, revealing increasingly disturbing scenes that hint at darker elements yet to unfold. The gameplay begins uneventfully, but as it progresses, tasks become part of the experience, such as moving boxes and cleaning tasks, at the behest of the ogre.